this.actor.set_opacity(0);
parent.connect("enter-event", Lang.bind(this, function(actor, event) {
this._shouldHide = false;
-
// Nothing to do if the cursor has come back from a child of the parent actor
- if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
+ if (actor.get_children().indexOf(event.get_related()) != -1)
return;
this._fadeIn();
}));
parent.connect("leave-event", Lang.bind(this, function(actor, event) {
// Nothing to do if the cursor has merely entered a child of the parent actor
- if (actor.get_children().indexOf(Shell.get_event_related(event)) != -1)
+ if (actor.get_children().indexOf(event.get_related()) != -1)
return;
// Remember that we should not be visible to hide the button if forceShow is unset
}));
this._searchEntry.entry.connect('key-press-event', Lang.bind(this, function (se, e) {
let text = this._searchEntry.getText();
- let symbol = Shell.get_event_key_symbol(e);
+ let symbol = e.get_key_symbol();
if (symbol == Clutter.Escape) {
// Escape will keep clearing things back to the desktop.
// If we are showing a particular section of search, go back to all sections.
return true;
}));
this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
- let symbol = Shell.get_event_key_symbol(e);
+ let symbol = e.get_key_symbol();
if (symbol == Clutter.Escape) {
this.close();
return true;
let type = event.type();
if (type == Clutter.EventType.KEY_PRESS) {
- let symbol = Shell.get_event_key_symbol (event);
+ let symbol = event.get_key_symbol();
if (symbol == Clutter.Print) {
// We want to be able to take screenshots of the shell at all times
let gconf = Shell.GConf.get_default();
return true;
}
} else if (type == Clutter.EventType.KEY_RELEASE) {
- let symbol = Shell.get_event_key_symbol (event);
+ let symbol = event.get_key_symbol();
if (symbol == Clutter.Super_L || symbol == Clutter.Super_R) {
// The super key is the default for triggering the overview, and should
// get us out of the overview when we are already in it.
},
_onHotCornerLeft : function(actor, event) {
- if (Shell.get_event_related(event) != this._hotCornerEnvirons) {
+ if (event.get_related() != this._hotCornerEnvirons) {
this._hotCornerEntered = false;
}
return false;
},
_onHotCornerEnvironsLeft : function(actor, event) {
- if (Shell.get_event_related(event) != this._hotCorner) {
+ if (event.get_related() != this._hotCorner) {
this._hotCornerEntered = false;
}
return false;
}));
this._entry.connect('key-press-event', Lang.bind(this, function(o, e) {
- let symbol = Shell.get_event_key_symbol(e);
+ let symbol = e.get_key_symbol();
if (symbol == Clutter.Escape) {
this.close();
return true;
this.state == Widget.STATE_POPPING_OUT)) {
// If moving into another actor within this._hbox, let the
// event be propagated
- let into = Shell.get_event_related(event);
+ let into = event.get_related();
while (into) {
if (into == this._hbox)
return false;
0, NULL);
}
-/**
- * shell_get_event_key_symbol:
- *
- * Return value: Clutter key value for the key press and release events,
- * as specified in clutter-keysyms.h
- */
-guint16
-shell_get_event_key_symbol(ClutterEvent *event)
-{
- g_return_val_if_fail(event->type == CLUTTER_KEY_PRESS ||
- event->type == CLUTTER_KEY_RELEASE, 0);
-
- return event->key.keyval;
-}
-
-/**
- * shell_get_button_event_click_count:
- *
- * Return value: click count for button press and release events
- */
-guint16
-shell_get_button_event_click_count(ClutterEvent *event)
-{
- g_return_val_if_fail(event->type == CLUTTER_BUTTON_PRESS ||
- event->type == CLUTTER_BUTTON_RELEASE, 0);
- return event->button.click_count;
-}
-
-/**
- * shell_get_event_related:
- *
- * Return value: (transfer none): related actor
- */
-ClutterActor *
-shell_get_event_related (ClutterEvent *event)
-{
- g_return_val_if_fail (event->type == CLUTTER_ENTER ||
- event->type == CLUTTER_LEAVE, NULL);
- return event->crossing.related;
-}
-
/**
* shell_global_get:
*
gboolean shell_clutter_texture_set_from_pixbuf (ClutterTexture *texture,
GdkPixbuf *pixbuf);
-guint16 shell_get_event_key_symbol(ClutterEvent *event);
-
-guint16 shell_get_button_event_click_count(ClutterEvent *event);
-
ClutterActor *shell_get_event_related(ClutterEvent *event);
ShellGlobal *shell_global_get (void);